Top iPhone Ad Networks

by Brook Lenox on May 12, 2009

iphoneAt Pinger we are both iPhone app advertisers and publishers. 

We spend money with mobile advertising networks to drive visitors to Textfree ($5.99), Picfree ($5.99), and ChalkTalk ($2.99).  We make money every time someone buys one of those apps. 

Textfree Lite also has ads running in it.  Some of those ads drive people to buy our apps, but we also run advertisements from other companies.  We get revenue from running those ads.  So, not only are we an advertiser, but also a publisher.

So who are the top iPhone ad networks for advertisers?
And who are the top iPhone ad networks for publishers?

I read a hilarious article today that suggested that Yahoo, Google, and a couple others I won’t mention, were amongst the top mobile ad networks at this point. That is simply not true (at least not in my world).

NOTE: I am often wrong…so go ahead and correct me if you’re seeing something different.

The Advertiser Hat

many-hats

O.K. so let me start by putting on my advertiser hat.  I learned a lot about mobile ad networks, that I shared in my post Top 3 Mobile Ad Networks.  In this post, I want to focus specifically on what to look for as an iPhone developer. In order to run an iPhone campaign, you need traffic, targeting, and technology:

1) Traffic
2) Targeting
3) Technology

Who has traffic
Admob – tons and tons and tons of iPhone traffic (I’m whispering now…and it’s cheap…$.05/click).
Quattro – really strong amounts of traffic and growing.  And it’s fairly cheap.
Millennial Media – also really strong amounts of traffic and growing. Ditto…fairly cheap.

Let me share who doesn’t (at least in my testing)
Yahoo – at least when I tested them no traffic.
Google – last time I checked you couldn’t even target by the iPhone.

Who has the targeting

Admob – can target by specific country, device (iPhone or iPod Touch), or network (Carrier, Wi-Fi or both).
Millennial Media – can target by US vs non US (not as targeted), device (iPhone or iPod Touch), and category.
Quattro – can target by country, device (iPhone or iPod Touch), and category.

Who has the technology

What I mean by technology is really ease of use.  At Pinger we are a small, nibble start up company, that needs to move really quickly. For example, I ran a bunch of new campaigns on Christmas day and last month a bunch that started and ended at midnight pacific time (I’m still tired!).

I know of only one company today, that passes the traffic and targeting test and also the technology/ease of use test.  That’s Admob.  Got to tell you, I’m so eager for Quattro and Millennial Media to get there and I believe they will. 

I need a completely self serve system, where I can:

  • Set up and launch a campaign on a Saturday night (exciting life I have)
  • Watch my spend as it happens
  • See reports and make changes as I go
  • Turn on and off campaigns whenever I need to

For now, if I have a campaign set up in advance with Millennial Media, then I can start and stop it on my own. For Quattro, I have to work through an account manager to create, start, and stop campaigns.

In Summary

If you are an iPhone app developer that has marketing dollars, start by testing Admob.  Then branch out from there.

The Publisher Hat

publisher-hatI admit this is a new hat for me as of December 2008.  At Pinger, we’re still testing a bunch of mobile ad networks.  If you’ve got experience in this space, please share it (in the comments).

My criteria for Publishers is:

1) eCPM
2) Fill Rate
3) Technology

 

eCPM

eCPM = effective cost per thousand.  That means how much I make, for every 1,000 ads I show.  This is where the tables turn. 

Here’s how these 3 stack up:

Admob – I love Admob as an advertiser, not so much as a Publisher. Their eCPMs are low ($.30-$.50) from what I’ve experienced and read.
Quattro – Better initial eCPMs ($.50-$1) and opportunities to sell into brand advertisers and agencies.
Millennial Media – Also better initial eCPMs ($.50-$1) and opportunities to sell into brand advertisers and agencies.

Fill Rate

Fill rate = the % of your available impressions where an ad is served.  No mobile ad network is going to be able to fill all of your inventory all of the time.  If you’ve got a paid product that you run ads for, when no ad is returned for an advertiser, that helps.  Otherwise, it is essential to work with multiple mobile advertising networks to fill all your ads.

Technology

How hard is it to integrate with Admob, Quattro, and Millennial?  All of them are fairly easy to work with, if you put their code (SDK) on your app.  But then your limited to running one mobile ad network’s ads at a time.  I think in an emerging space all of them are doing a good job of working with app developers.

Another option is an aggregator.  I’ve read a lot about, but never tested AdWhirl, Medialets, and Pinch Media. They allow you to connect to a variety of ad networks at once, but of course they take their part of the cut.  I thnk they are ideal for smaller developers that would never think of building their own ad server.

In Summary

So there you have it.

Admob is my pick on the Advertiser side, Quattro and Millennial on the Publisher side.

photo credit: Dave-F Almost Retired
photo credit: Lin Pernille

{ 6 trackbacks }

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{ 7 comments… read them below or add one }

Brian W. 06.23.09 at 2:28 pm

Thanks for this.

I’ve been publishing on AdMob for 4 months now (but on Android, not iPhone). The eCPMs and fill rates have gotten generally better over time, from a couple of terrible days with a 70% fill rate and $.20 eCPM to an average in the last month or two of 99% fill rate and $.57 eCPM.

Going to give Quattro a try pretty soon to see if the eCPMs are any better there.

Brook Lenox 06.23.09 at 9:42 pm

Brian,

Thanks for being so candid with your data. The $.57 eCPM on Admob doesn’t surprise me. I love advertising on Admob, but not the revenue generated as a Publisher. My tests with Millennial Media show double that right out of the gate with lots of potential for upside the more information you can pass to them.

Best,
Brook

Brian W. 06.24.09 at 8:25 am

Thanks for the tip on Millennial… unfortunately I don’t think they have an Android SDK at the moment. I’ll keep an eye on them.

I should add that I do better with admob on the small percentage of my inventory that is web-based rather than app-based … around $.90. Not sure if web impressions are fundamentally more valuable on AdMob or if I’m just providing more effective impressions on the web.

Love the blog, thanks for running it. If you’re ever looking for Android perspectives on anything let me know. I’m more of a dev than a marketer but I’d be glad to exchange knowledge.

Brook Lenox 06.26.09 at 7:50 am

Brian,

Interesting point on WAP vs app traffic.

Brook

Emmanuel 01.09.10 at 4:41 am

Hi Brook,
Thanks for the post, very instructive.
At MagicSolver.com, as iPhone developers, we use Quattro & Millennial through Mobclix, and eCpm are close to $0.9.
Emmanuel
.-= Emmanuel´s last blog ..Happy New Year! =-.

Sharatkumar 02.08.10 at 10:03 am

Hi Greetings…
I have developed a casual game of 100 levels for iphone and looking out for publishers who may publish my game.
I would also want to let u know that i want to sell it to the publisher at one fixed amount. I do not need any share on per download.

Brook Lenox 02.08.10 at 5:24 pm

Sharatkumar,

Thanks for the comment. Please send me an email offline at brook @ searchforitall.com with more information about the game. May have some ideas for you.

Thanks,
Brook

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